The (Rise and) Rape of Lara Croft

[Trigger Warning: Rape, sexual violence]

[Spoiler Alert for Mass Effect 2; only hinting at spoilers for Tomb Raider]

 Is it too late to chime in on the “Tomb Raider rape controversy”?  I’ll readily admit that I haven’t played a single minute of any game in the series, but as a feminist gamer, of course I’ve followed Lara’s story from a distance. I’ve watched a good amount of gameplay videos of the reboot (until the cremation of ********, not to spoil anything vital) and read a fair share of articles and blog posts and interviews and whatnot about it. But anyway … it is never too late to talk about rape and rape culture. I agree with many commenters that the “suggested rape attempt scene” has been a publicity stunt. I think that, apart from that scene, Lara has to endure pain and violent acts that IMO are over the top. Also: The constant moaning and groaning, COME ON! You’d NEVER subject a male character to all this! As explained by the game’s executive producer Ron Rosenberg, this all happens for a very specific reason:

“When people play Lara, they don’t really project themselves into the character. They’re more like ‘I want to protect her.’ There’s this sort of dynamic of ‘I’m going to this adventure with her and trying to protect her.’”

(That would also never happen to a male character.) I also agree with Mary Hamilton in her Guardian article that

the use of rape “is a lazy shorthand that allows a writer to paint a bad guy as particularly bad, and a woman as particularly vulnerable (the genders are rarely reversed), without dealing with the consequences or meaning of such an act for any of the parties involved.”

There are just so many aspects of this affair that make me so angry I don’t even care whether it’s actually a good game. Let’s assume games are an art form and we want to discuss all sorts of topics from our daily lives in this medium. So let’s face it: rape, sexual assault and molestation are part of the daily lives of countless women and girls on this planet. And I do think that we have got to try to deal with this topic in video games. If it’s supposed to be a mature medium for grown-ups, we gotta figure out how.

Let’s start with the how not to:

  • Don’t make fun of it and don’t let anyone make fun of it.
  • Don’t touch the subject if you know you’ll wriggle out of the ensuing discussion.
  • Don’t use rape as shorthand for “Men are evil, women are weak.”
  • Don’t glorify sexual violence.
  • Don’t use rape only to instill sympathy or a protective instinct in the player.
  • Don’t put a suggested rape scene into for your video game unless you try to work out the consequences for the character and are willing to deal with them.
  • IF the genders are reversed, don’t turn it into a joke or parody. A man being raped isn’t the slightest bit more funny than a woman being raped.

Let’s also discuss what’s “suggested” about the “suggested rape attempt”:

I’ve read dozens of opinion pieces, comments, tweets along the lines of “See, nothing happened!?!” I’ll argue two points here: First: Compared to how the other opponents try to shoot you from afar, being touched in the side, having words that you don’t understand whispered into your ear and being choked (to death, if you fail the quicktime event) is not only by itself a multiple violation of personal boundaries, but also (that’s the second point): If you’re in that position, do you know where and when your attacker would stop? What his intentions really are? Try to think outside the clear rules of a game like Tomb Raider: Does he want to kill you, rape you, or problably “only” rob you? Especially if you have been assaulted before, you might jump to conclusions because “that’s what happened the last time”, even if may “only” be a light touch.

Lara assaulted in Tomb Raider

You have to assess the situation within seconds and react appropriately – and unfortunately (?), in reality, there’s no quicktime event, no reload, and killing someone is generally looked down upon. Also, in most instances, unlike Lara, you don’t just wipe off the dirt and get on with the killing your life. Depending on what exactly happened, you will need time to heal, physically but especially emotionally. You have to re-establish your boundaries, your self-confidence, your trust in other human beings. This may take therapy, or many hour-long talks with friends and family, or just lots of time. Speaking up against the offender or reporting him may help you deal with what happened, too. In the game, we never learn what Lara thinks about the incident – whether she felt threatened sexually, or not. But, either way, the only choice she gets is to kill the offender (if you win the quicktime event) or be choked (if you fail the QTE). As for “dealing with what happened”, this is it. There are a few instances in the game where we see an attempt of showing us how Lara deals with certain events (don’t want to spoil any details), but even that falls short in my opinion. And why does it fall short? The game promised to show how Lara became the heroine we know – and I’m sorry, but that’s not what’s we see in the game. What IS happening TO US never makes us a better, stronger person (emotionally; not talking athletics here). It may do the opposite – cause mistrust, depression, survivor’s guilt, self-harm, suicide, you name it. What CAN make us a better person is HOW WE DEAL WITH IT.  (Another good read on that, including statements from an expert on sexual violence: Penny Arcade Report)

So, regardless of whether Lara faces an attempted rape or “only” attempted murder (Did I just write that? Outside video games, it seems very, very wrong), she doesn’t get the slightest chance of dealing with it. It very much reminds me of how Shepard is resurrected from the dead in Mass Effect, with practically no explanation of how she (or he) deals with that. Shepard’s death and rebirth become as trivial as Lara carrying out her first kill when she shoots her offender in the face. Of course, unlike in Mass Effect, the story in Tomb Raider doesn’t allow for any prompt extensive processing of what happened, but if that is so, please don’t go around telling everyone how you are explaining Lara’s development. Just keep her suffering, moaning, groaning, getting impaled, choked, and burnt for the sake of our entertainment until she somehow turns into a killing machine. In other words: Don’t use rape in your stories if you can’t deal with it. Lara Croft meets her former self

 

[Note: Of course, I don't yet know the ending, so take this article as the analysis of something incomplete and probably inaccurate.]

Some more recommendations on the matter that didn’t quite fit into the text above: Dan Whiteheads Saturday Soapbox, Ashelias article on how for her, Tomb Raider did help with coming to terms with her own history.

 

Nordisch by Nature

2nd post for #52games. Posting from my phone, so it’ll be very short again. VERY VERY short. Promise to be better with most of the remaining 50 topics. ;-)

The current topic is fitting for the weather in Central Europe: cold (Kälte); and since I played 153 hours of Skyrim, I just have to comment that the inhabitants of Skyrim must guzzle potions of cold resistance like crazy. Even those who live in huts without big fireplaces or doors (!) sleep without blankets, while it’s snowing outside. Yes, the Nords of course have adapted to their environment (blah), but all immigrants have the same unhealthy habit. It’s funny if you pay attention to such details, but of course very nice if you want to pickpocket people. :)

 

The female armors in Skyrim are very similar to the male version, so at least there’s no freezing to death in Daedric bikinis like described in this recent post about another freezing RPG world.

PS: The title is a pun about a track by a German band, so “Nordisch” is not a typo. ;-)

It’s Okay, I Only Died!

I’m participating in @zockworkorange’s project #52games, where lots of people write posts about ONE topic that reminds them of ONE game. I’m doing it in English because I can  ;-) …because I don’t want to neglect my usual readers.

Missed the topic “new beginning” (Neubeginn) last week, but I need to catch up on this. VERY QUICKLY. Very briefly.

Warning: Contains spoily spoilers for the beginning of Mass Effect 2.

Mass Effect 2 was a great game. I loved many things about it, but it fell especially short in an unexpected regard: The story. In my opinion, the game focused so much on the “recruit teammate – gain teammate’s trust – recruit next teammate…” cycle that there was no “Shepard story” as in the first game.

Unfortunately, and with this I’m returning to the topic “New beginning”, this becomes evident quite early in the game, when Shepard is resurrected (a bit prematurely) after two years during which everyone had to assume (s)he was dead. In terms of the cinematics and escape from the station that is under attack, this is presented very well.

If you haven’t played the game, here is a YouTube video of these starting minutes of ME2:

It’s also a nice explanation for the opportunity to change his/her class entirely; and advance the plot, allowing ME1 veterans to discover many new things that have changed since the end of the first game’s narrative.

But most reactions to his/her reappearance from authorities, friends and enemies are simply underwhelming, and the topics of life, death and resurrection are never dealt with in any detail. This would’ve been difficult (but hey, it’s BioWare), but the way it is now, it’s a missed chance (yes, hey, it’s EA) to discuss something immensely meaningful in a computer game.

Bewitch(er)ed and Bewildered

Note: NSFW but only very minor spoilers.

Another note: Proud to announce that this post was featured on The Border House! If you want to see the comments that were posted over there, follow this link!

I was very excited when The Witcher 2 was released earlier this year, but I quickly got annoyed with a few things (controls, balance) so I took a break from the game soon afterwards, somewhere in the middle of chapter 2. Then, I’ve spent a lot of time playing a lot of Assassin’s Creed for my thesis. When that was done, I put 153 hours into Skyrim and now I’m back to The Witcher 2.

These three games combined would make for an amazing experience: I love the openness and the beautiful world of Skyrim, but the characters are generic and flat. I love the way Assassin’s Creed makes the virtual world physically plausible and movement realistic even though your avatar is pulling the wildest stunts. I love the “adult” setting of The Witcher, it is dirty, gritty and damn funny.

Posts about the other two will follow, but this one will be about Andrzej Sapkowski’s (I spelled that correctly right away, wow!) creation in general, and specifically regarding the representation of women in the game and in its promotion. I am a huge Witcher fangirl, in spite of many things that initially annoyed me about the franchise – I went into detail on this in this post and explained what changed my mind here. I am currently reading one of the books, partly to see whether these problems are built into the franchise by its creator or if it’s the gaming industry’s doing.

If you made out the latter as the culprit, well done, but it wasn’t too hard, eh? Get this bit from the Witcher Wiki about one slight but revealing *giggle* difference between the novels and games:

After her fall at Sodden Hill and her consequent resuscitation, Triss mentions that she “will never again be able to wear a dress with a low neckline”, suggesting that some skin disfigurment still remains on her chest. In the game however, she displays a generous amount of cleavage without any traces of damage whatsoever.

While Triss’ normal attire in The Witcher 2 is almost chaste, you have ample of time to… uhm, inspect her skin for possible scarring in her nude scenes. ;-) Here is, though, her outfit, which I adore:

Triss' standard outfit in The Witcher 2. She is wearing pants, boots and some sort of light armor that doesn't show any cleavage at all.

Triss in The Witcher 2... when not naked ;-)

A general statement before you get me wrong: I do not criticize nudity (in games) per se, I just don’t want it to be an end in itself, and one thing that annoys me in particular is the double standards many guys have, i.e. female characters are expected to wear plate bikinis in combat and nothing at all in romance/sex cutscenes, while male characters wear reasonable armor in combat and keep their pants on at all times. It doesn’t make sense from an in-game perspective and it’s immature if you can’t look at a naked person of the same sex, especially if it’s just pixels.

In a scene in which Triss and Geralt take a bath in some ruins, Triss immediately removes her clothes with a spell and jumps in the water. Geralt begins undressing, but when he reaches his pants in the process, Triss grabs his arm and pulls him into the pool – pixel penis exposure averted!

However, The Witcher 2 does a good job on some counts. While the very explicit sex scenes – which must make BioWare with its “mature RPG” Dragon Age blush – caused “complaints” on forums from guys who didn’t know how to complete the game with just one hand, Triss and Ves are both reasonably dressed when out of bed. And the romancey dialogs are quite well done.

Ves is a kickass soldier, who exemplifies the “beauty vs. talent” dilemma, because she does get picked for special assignments that make use of her pretty face.

Her journal entry in the game reads:

The fair-haired Ves stood apart from the rest of Vernon Roche’s unit, and not only in that she was the only woman in an elite formation of hardened cutthroats and swashbucklers. Her girlish face and shapely body would stand out even if a uniform did emphasize them. For there is something in soldier women that attract a man’s gaze, and Ves was no exception. The reader should not, however, be mislead by this description – one does not earn a Blue Stripes membership with good looks, but with skill, determination and, at times, ruthlessness. Anyone disregarding Ves would pay dearly for misjudging this young woman. Because of her gender, Ves would sometimes receive assignments where her beauty was more important than her combat abilities and efficiency. Roche had used Ves as his trump card more than once.

Here’s a screenshot of Ves – I love her outfit, stance, hairdo, everything!

Soldier Ves in her armor (boots, pants, a blouse showing a bit of cleavage but not overtly much, and a studded uniform jacket)

Ves, as she should be

Of course, we can’t have reasonably dressed female characters, so we have to create a mod that changes this outfit to the default whore apparel… I do suppose people who prefer this one have no imagination whatsoever. Their loss, right? (btw, when I last looked, the mod had only 400-something unqiue downloads.)

Ves, when using the mod, wears the game's standard "whore outfit", consisting of hotpants, a half-unbuttoned jacket over a barely-there vest and a massive choker

The extremely essential "Ves Whorification Mod"

Incidentially, a bug in The Witcher 2 made it possible for Geralt to undress without exposing *any* kind of skin… ;-)

Geralt stricken by a bug that, quite ironically, strips him of his pants

They DID say he can't keep his pants on...

Seriously though, unlike the first game, there is much less blatant sexism in the second one. The awkward pin-up cards were dropped, to name one example. Similar to the two main relationships in The Witcher 1 with either Shani or Triss, you can choose whether Geralt remains faithful to Triss or not. In general, I find Geralt to be very respectful towards women, taking into account his general disrespect towards authority, religion or mages.

Yes, The Witcher 2 is a very adult game (both regarding the general setting and sexuality), but it is much more than that. It has a beautiful world, interesting quests, intriguing and nuanced characters, original details like the bestiary that is refreshingly different from other RPGs and much more to please a fan of the genre, whether male or female. It certainly diserves the Mature rating for the nudity alone, but apart from that, there’s cursing, blood, torture, incest, drug abuse… and the aforementioned dirt and grit that makes it “adult” in the other meaning of the term. It’s not a fluffy fairy tale, it’s a story filled with pain, death, injustice, prejudice, loss in a harsh setting.

What has been used to promote the game, however, boils down to naked skin in its truest sense. For example, Triss was on the Playboy cover in Poland and in Russia, a nude calendar was produced, here’s a video from the shooting, showing a completely naked Triss and a fully dressed Geralt:

[Side note: Perhaps she dropped the Triss outfit because it didn't look as awesome as in the game?]

I really don’t care about the calendar or the video per se. What I do care about is that this is the part of the campaign that sticks, and gives a skewed image of the game. It does not do the game justice at all. I am not sure if I would have given it a second look if confronted with the marketing campaign. This is hardly how you promote a game to female gamers (who, if I am any indication, might come to love this game almost as much as the guys), or to male gamers who expect more from a game than pixel porn and are against sexism in or outside of games. Most feedback I get here on my blog is from guys, not girls, so I know they exist. ;-)

Now for a little experiment: Imagine an Oscar-winning Hollywood film with a great plot, characters and special effects that features some explicit sex scenes was marketed primarily with explicit material. I am finding this incredibly hard, to be honest. It is economically stupid to give your product an image that does not correspond with its actual content, but will most likely alienate parts of your audience while not gaining considerable new target audiences. This is of course guesswork, but I don’t think that many RPG-hating shooter fans (sorry for the stereotype, but I’m trying to make a point *cough*) would think “Hey, I hate RPGs, but this one has sex scenes, so I’m going to buy it” especially in times where you can watch screencaptures of everything on YouTube two days after the game’s launch.

After noticing similar differences between the content and campaign for Dragon Age 2, I get the impression that while many developers are (trying to be) more inclusive of the interests of female gamers (and the wonderful group of male gamers that support gender equality), the publishers go behind their backs and leave out these aspects and emphasize the “made for the male gaze” parts instead. So I can’t help but wonder: Why is the game marketing obviously more sexist than the game development? Are they too dense to realize that pleasing a decreasing percentage of gamers while alienating an increasing one is plainly irrational?

[Edit: If you understand German, here's an article with the opinions of the male journalists of PC Games Hardware, who seem to agree with me. And this English forum conversation is quite fun to read.]

Hey Little Gothic Girl!

One of the (or THE?) most successful German game series, Gothic, is soon going into its fourth round (Release date is October 12, at least for the German version). After a lot of quarrel between publisher JoWood and developer PiranhaBytes, “Arcania” aka Gothic 4 was developed by Spellbound. That’s not what I’m going to discuss though – if you’ve read some of my previous posts, you can probably guess this is about GIRLS IN GAMES! First off though, let’s start with two points I want to make. :) [Spoiler Note: This post contains plot spoilers only for the Gothic 4 Demo.]

First point on the graphics: They are really pretty. I’m not usually this sparing with words ;-) I just quickly need to get to something I’ve never seen before: Gothic 4 features two color modes. A brighter “American” and a toned-down “European” mode. Do we like our grass less green here? And, is it really always greener on the other side? I haven’t really thought about this too much so far. But it’s a fascinating thought – tell me where you’re from and which you like better! (I’d include a poll WITHIN this post, but I don’t know how! I’ll start and say after a lot switching back and forth, I stuck with the less bright European mode. Here’s a split-screenshot for you to base your judgement on:

 

Left: European colors. Right: American colors.

[Update:] Here are two screenshots atop each other (The first one was kind of a bad choice because there is dirt to the left and grass to the right. Thanks Digiom for the comment!)

American mode top, European mode bottom

[Update End]

Second point. I often have trouble finding loot and items in the game worlds, and it gets worse the prettier and more detailed the graphics get. (I often tell other gamers that I like the (unique item) Plasma gun in Fallout 3 because it’s easier to spot the loot when it’s fluorescent green goo…) I often wished there were markers, or a Hint key, or something to make sure I didn’t miss something good. Gothic 4 has solved this problem very elegantly. It’s not simple markers. They’re animated, context-sensitive and very subtle. Items have a faint glow, herbs have butterflies circling them, and loot has….. yes, flies and swirling stink!  :)

Left: Butterflies around herbs. Right: Ughhhhh.... what a smell!

But now, let’s get to the girly gist of this post! Yeehah! :) Something that has always bothered me about the series, is that it didn’t feature any women. Truth be told, I haven’t completed all of the them, but I can’t remember a single female character that bore any kind of significance to the story. If the demo is any indication, this is about to change radically: Meet Ivy! (And if you know the song my post title alludes to, you might grin at the notion that she already has a sun tan! I did!)

Ivy. Non-poisonous.

In ArcaniA, it’s a few years since the events of Gothic 3, and you’re a different Mystery Man than in the prequels, And you’re about to get married to Ivy during the Demo. I like her! She’s natural and very non-sexualized, probably still underweight, but let’s not get too bitchy, eh? (I just had dessert!)  ;-)

To gain weight…. no, wait, that’s not it. To gain her father Gromar’s consent, he sends you to drive off a certain guy from your home island of Feshyr, and then get an engagement bracelet for Ivy.

The guy is good old Diego. “Old” in a literal fashion. “Diego the Grey”, as someone called him (would quote but can’t remember who it was. Really LOLed!) You’re friends and he taught you to fight, so you simply strike a deal to trick Gromar into believing you killed Diego (of course it’s a bit more complicated than that!).

Diego the Grey

You get the bracelet by helping Gromar’s Orc Slave get his fix of his favorites shrooms (of course it’s a bit more complicated than that!) and then eventually have Gromar’s permission to marry Ivy…. who is pregnant. Before settling down as a happy little family though, she wants to see some adventure – yay, action girl!

To get off Feshyr, you once more talk to Diego, who wants one last favor (of course it’s a bit more complicated than that!). In the course of this quest, you meet Lyrca, a witch who activates your magic talent through a ritual. You wake up in a cave, and get to fight creatures that have two “states”, one of which makes them immune to physical damage. I usually hate game mechanics like that, because they usually don’t work as well as I’d like. I had fun this time though! Before the demo ends, you get to try out several weapons against several types of enemies, and for the first time in the Gothic series, I REALLY, REALLY ENJOYED COMBAT so early on in the game. (As much as realism has its charm, Gothic usually really makes a painful point about proving to you what a n00b you are during the first hours of the game!)

The demo ended before I got out of the cave system, but it really left me wanting more! I am curious to see what happens with you and Ivy. Remember: You’re a shepherd who wants to marry her – she wants adventure! ;-) So she’s definitely got potential, but ever since Queen Amidala’s transformation from kickass girl to whiney dumbass girl between Star Wars I and II, I’m somewhat paranoid in that regard.

I really hope that it’s MUCH less buggy than Gothic 3 and turns out a success… ’cause you see, the developer is German – and the publisher is Austrian! So it’s my patriotic duty to say great things about this game!  ;-)

To prove that I was just kidding, I will post the ONLY hiccup I experienced.

The hero takes the inward turn. In fact, he takes it quite literally!

With that inlook ends my outlook to what looks like a great game!!! (Three‘s a charm, right?)

Glamgeekgirl hits GameCityVienna

First things first: Game City takes place this weekend, September 24 – 26 in Vienna’s (amazing, see photo below) Town Hall. All the info can be found at http://www.game-city.at. [Editor's note: Sorry for the quality of some of the pics, that was my cell phone!] This is my report from Friday and I’m going back tomorrow, Sunday, with my awesome reporter-speaker-marketer friend Laura. ;-)

Game City, Front Entrance

It took me a while to figure out what was where, and how to get to it… and I wasn’t the only one. Gladly, there were Info Points and booklets to help out with that.

Of course, sometimes I had to stop and admire the architecture. Quite a contrast to the modern consoles and stuff, but I like! Let’s take this view in the courtyard as an example:

I've seen shabbier royal castles in some games!

So, I finally found my way to the upper floor, into this hall:

City Hall turned Game Room

Oh and by the way, bound by my claim to always put the “glam” and “girl” into the “geek”, here’s the t-shirt I wore, along with a miniskirt: :)

Grandma PacMan!?

Of course, it wasn’t really a fashion event! I’ve seen way too many gamer stereotypes established, affirmed, reconfirmed, updated and run over by a Buick!  :(   And most of the girls I saw were just tagging along with their boyfriends – at least that’s the impression I got. Helloooo Vienna, where are your gamer girls?

What was lovely though, is how easily the hordes of kiddies got into the games, no matter if it’s Kinect, Move, or whatever else. I, on the other hand, being just one person, and a complete console newbie, was a little too timid to fight for a spot-to-give-it-a-shot. I’m also not used to people watching me as I play…  (Which is truly idiotic, I’ve been a gamer for 18 years, I don’t really think I would embarass myself… but I can’t help it. Maybe Laura can.)

Maybe we’ll take pics with this guy, too. And as the weather tomorrow should be considerably worse than Friday, I’m sure his costume is not a torture, but comfy bliss:

Hey Sackboy! *whistle*

Looking forward to returning tomorrow. Planning on trying more stuff, taking more pics, and having much more fun!

The Good, the Bad and the Ugly in Gender Characterization

[This is a very old post. In the meantime, I have written my Master thesis about the games. Should follow up on the topic of women in AC soon.]

I love Assassin’s Creed! I don’t know how the game has slipped past my awesomeness-in-games radar (I suppose it “blended”, but more on that later), but it happened. And so, after my brother David mentioned it to me, I started playing, and finished today… and while I really enjoyed the game, my experience of the characterization ranged from great to greatly frustrating.

This post will contain plot spoilers for Assassin’s Creed! You have been marked… I mean, warned!

I have not yet played Assassin’s Creed 2, so if you have and wish to comment, please add a spoiler warning as well. And take note that I can only assume what happens with the characters next, so don’t judge me!  ;-)

In Assassin’s Creed, you play an assassin, Altaïr Ibn-La’Ahad…

altair

Altaïr

Sounds logical, no? But, “you” in that case is not you, but “your avatar”; as in “your avatar plays an assassin”. In fact, you’re an average Joe named Desmond Miles, who was kidnapped because one of his ancestors, the Assassin Altaïr’s memory holds information vital to the kidnappers. So Desmond is forced to use the Animus device, which “can access genetic memory” to relive Altaïr’s dangerous life in the Holy Land.

Desmond

Desmond Miles

Most of the game action happens in the past storyline, you switch to the present in “interludes”, after you finished one so-called memory block. So in three cities in the Holy Land, you gather information on your targets through pickpocketing, eavesdropping, interrogations or helping your clan brothers, and then assassinate them. You can either roam the streets, or climb the rooftops and towers like a mad monkey (side note: You can’t swim! I had to LMAO!). You often must stay undetected (via the “blend” mode I’ve alluded to above), or guards and templars will be on your heels. It gets a bit repetitive, but the atmosphere is really great, and the setting is quite unique, as the Animus’ tech bleeds into the past. The story elements are rather sparse, but enticing enough to want to go ahead – and even though I’ve played RPGs for many years, I didn’t expect this ending: awesome! In the present storyline, your options are really limited. You can talk with one of your captors and his assistant and find out a few bits and pieces that may come in handy to get you out of your dire situation.

So much about the basic idea of the game. On to the characterization. Your Desmond/Altaïr is set as male, and you cannot customize anything. And that’s perfectly fine, since there’s a GOOD REASON to it. He’s not an AFGNCAAP with a male face, he’s got a “male personality”. Not that of a modern man, but one fitting, I think, for a gifted taker of lives living in the time of the Crusades. In the game’s manual, he is described as “Disciplined, focused, and bold.”

In the prologue, you have the highest level possible in Assassin’s Creed, but you mess up the mission out of carelessness and endanger your whole Guild. You are able to prevent the worst from happening, but are stripped of all your ranks and must redeem yourself to regain them. It’s one of the nicest ways to explain why you suck at the beginning of the first act – much, much better than that doggone amnesia cliché!

In the course of the game, we see Altaïr progress from a reckless, arrogant, overconfident egoist to someone who thinks about his actions, feels guilt and empathy for his victims, and helps out his brothers.

Altaïr fits the time he belongs to, and so I don’t mind being forced to play a male hero. That was the Good.

In the past setting, not a single of the more important NPCs is a woman.  One of your assassination targets claims you have killed men and women, but unless you accidentially kill a female civilian, the game doesn’t seem to want it to happen. Then, quite late in the game, one of your nine targets turns out to be a woman, so Altaïr spares her life and lets her go – I was relieved that he didn’t do it because she was female, but simply because she wasn’t who he was after. He and one of his brothers are surprised about her appearance, but we learn not who she is, or what her reasons are. It seems awkward, but perhaps we learn more in the sequel?

Most of the civilians simply go about their way and you can either use them to blend in, or shove them around if you don’t care about drawing attention from the guards. Some women are carrying jars on their heads, some men carry crates of some kind, and if you shove these people, their stuff breaks and they will make a fuss about it. Then there are a few special types: Scholars or damsels in distress that are being harassed by guards, whom you have to kill to save the civilians. Drunkards and crazies, who are always male and will in turn shove you around, causing you to break your cover; and beggars, who are always female and will whine on and on and block your way until you want to do them in.

[Update/Edit] Obviously, people not only think that, they do it. And post it to YouTube with a video description like “We all love to kill begger women, they deserve to die anyway…”. And there are several of these out there, but I didn’t find any video about killing the drunks or crazies. *sigh*

[Next edit: Removed the link since the YouTube video has been taken down. Hopefully because someone else found it objectonable.]

So far, so cliché: Men are either aggressive, or scholars. Women are helpless whiners. It bugs me, but I can live with it, because it is plausible in that time and setting, that women simply didn’t gain any kind of important position (which could make them a target for our Assassin). That was the Bad, or Nessecary Evil for authenticity’s sake. It’s sad that this one-dimensional characterization causes unnecessary (factually and game-wise) violence against female civilians. [Update end]

But let’s go Back to the Future. Err… present. Desmond is described as “Independent, introverted, and defensive” and cynical in the game’s manual. So far, I experienced him as rather bland compared to Altaïr, and as giving in to his situation too easily. But that’s not my main problem with the present storyline in Assassin’s Creed. It’s Lucy, the assistant of your captor, and also one of their victims.

Lucy Stillmann

Lucy Stillmann

Lucy simply reeks of cliché. Blonde, pretty thing? Check. Victim? Check. Caring? Check. Obedient? Check. Okay, so she’s a scientist… but she’s in a field that is considered pseudo-science. Reminds me of the “only women are into astrology” cliché. This all made me hate her character. That was supposed to be the Ugly.

Made me hate her… until the very last interlude: She not only saves Desmond’s life, but she secretly reveals to Desmond (or rather “us”, the player? I’m not sure, as Desmond doesn’t comment on it) that she is an Assassin, too. Was she putting on a cliché face the whole game, and fooled not only the meanies, but also me? I will turn the tables in Assassin’s Creed 2: Just as Altaïr had to redeem himself in the first installment, I will give Lucy a chance to redeem herself in the sequel. Until then, the verdict is suspended. (But the post title stays, I like my allusions!) So this is, why I said above that “my experience of the characterization ranged from great to greatly frustrating”. Lucy was the most frustrating part, but perhaps her disguise was so good that I should actually also consider her characterization as great. Well done, Ubisoft! Thinking about all that, I love the game even more than before!

What did you think of the characters in Assassin’s Creed? (Remember: Comments that include spoilers from AC2 should have a warning!)