Larry Croft and Gordana Freeman

I’ve recently stumbled upon an interesting feature on Game Career Guide. Time for Change is about what would happen if you swapped the gender of game heroes and heroines, and how that would affect them (and the game we’d get to play if they were for real).

“The aim of the project was to examine how female characters are created for games, what purpose they serve, and how they could be designed to stay true to the spirit of an exisiting character while offering a new experience that might appeal to a broader audience, and making sense in a real-world context.”

Not all of them are really appealing to me, but the idea made me think. I usually play games in which I can pick the gender of my avatar and that are dialog-heavy, already giving lots of options of behavior and thus a feel of being able to customize your avatar’s personality. Some of these options are more traditionally male, others are traditionally female. I might go one way in my first playthrough as female, and an entirely different one in a consecutive playthrough as male. But that’s my interpretation of the game, not an intentional “feminine path” that is offered to me. It is, as I have explained before in this post, that the “masculine path” is the norm of what we get to play, and often enough, all that get’s changed is the body of the avatar and the address of Sir to Ma’am.

[Side Note: Check out this list of action heroes on Wikipedia. See how Commander Shepard from Mass Effect is listed as male, but not female? MaleShep is considered the "iconic Shepard". FemShep, in spite of being loved by many fans for her great personality (thanks to the fab voice acting by Jennifer Hale) is not mentioned.]

One of the gender-swapped concepts in Time for Change is Princess of Persia, who relies on subtlety and (even more) agility than the Prince. Another is Leisure Suit Larissa, whom you have to help finding a mate suitable for a lifelong relationship – ok, maybe not that exciting a game for me and many of you – that’s not the point right now, though. A third is playing Zelda instead of Link in Ocarina of Time, paying attention to the physical differences between men and women – i.e., Zelda has no heavy shield, but casts a magical barrier for protection, and so on.

I clicked more links, hoping for more such great ideas… and I promptly found a more ambiguous one showing sketches of a few gender-swapped action heroes and heroines. I like the ideas of the artworks, but as one of the comments suggests – there HAS to be more to heroines than big boobs and small pieces of fabric. [Mind you I like mini skirts myself, but I wouldn't want to be defined by that choice.] I wish I could draw some sketches myself – instead I have found another great image of how different male body types can be within one and the same game, Team Fortress 2 in this case. (Although I must point out that TF2 doesn’t feature any women, so that’s not a perfect performance in my book, either.) These are all different classes from Medic to Heavy Gun Specialist, Spy, etc.:

Body types in Team Fortress 2

An artist took these as basis for designs for females… designs with which I’m in love!  ;-)   Note that these were, at least two of them, implemented in the game, so the basic models had to remain the same for the animations to work. That’s why these ladies have unchanging, and slightly off proportions within their class, but nonetheless, they are awesome! I had to laugh because the left gal in the 2nd row has visibly unshaved legs, and her creator wrote the note “stubble legs” next to it. I suppose survival should beat beauty on the battlefield.  ^_^

Concepts for female classes in Team Fortress 2 by Shaylyn Hamm

Of course, these are just female faces and bodies again – not a “feminine path” to play. But as I’ve talked about interpreting meaning into the choices we do have – I think I can more easily interpret game heroines like these as realistic women with character than “tits and ass in a steel bikini” [quote from the producer of Mirror's Edge about a fan-made adaptation of its main character; also to be found in Shaylyn's article at Game Career Guide, see link below].

Big recommendation: The whole article from which the two images were taken: The Aesthetics of Unique Video Game Characters by Shaylyn Hamm. The article features a link to her whole thesis about this topic. Great job!

What are your ideas for gender-swaps in games? What could work, what couldn’t at all?

[Edit: A friend sent me this link with more gender swap images.]

Jeanne d’Arc, one of the guys

Very short post here, as I noticed something “funny” in Civ5 recently.

The female leaders (as the male ones) are designed with great care and love for details. They are definitely fewer in numbers, but then, it’s supposed to be a realistic historic setting. That’s ok with me – I have learned a great deal history (AND English) beginning with the first Civ game.

As an example for the female leaders, here’s Catherine of Russia. I picked her for my first play – I find Russia intriguing, and of course I always play ladies first. ;-)

Catherine, a great woman of history

What’s not so ok with me, is a theoretically VERY VERY VERY small detail in the game. It’s like the devs thought they could get away with it, nobody would notice, it’s not a big deal, blah blah blah. I noticed, and do care. Look at that:

Enchanté, Jean...

Don’t get me wrong, I was happy to see Jeanne D’Arc included in a game once again (Did anyone play the RPG Lionheart? She KICKED ASS as NPC!), and I’m thrilled that she is “one of the guys” regarding her abilities, but… was the beard really necessary? Taking into account that we’re talking major developer and publisher on a big budget… how much would it have cost you to make this 2D image of Jeanne look like a girl? Let me know, and I’ll gladly send you a check before you publish Civ6…

Three Times a Lady

This post will present some of my favorite/funniest/most memorable moments in Fallout: New Vegas thus far, which I’ve finished once. As you’ve probably come to expect from me by now, it will focus on the depiction of women in the game. Comments welcome, as usual. [Note: Minor spoilers (companions, locations and similar) ahead. The title pays tribute to F:NV, as the quests bear names from popular songs, some of which you can even listen to on your Pip-Boy's radio.]

I had agreed with some other female game bloggers (blogging game girls/gaming bloggirls…. whatever) that Fallout 3 never made you feel like you were (playing) a woman. Apart from a few instances, this has been improved in New Vegas… not in a tickled-pink, sugar-coated way. The Wasteland is a rough place… why should it be any better for a girl? The secret to success lies in whether I – with my foul mouth and gun in hand ;-) – can REACT to the bad treatment…

Jinx, my avatar, right out of the intro sequence...

After playing Mass Effect and Dragon Age, I really miss their elaborate face generators. Not really satisfied with this one, especially the shades of a moustache and sideburns that wouldn’t go away. Oh well, I’ll find a helmet soon!

Ooooo, the way he looks at her. Sweet.

The sought-after helmet turned out to be a cool beret with benefits, from my first companion. Boone totally reminds me of Carth Onasi from Knights of the Old Republic, as he’s bitter about having lost his wife and seeks revenge. (If you tell him to “keep the distance” in the tactics wheel, he will say “That’s what I do best” – it’s hilarious!) He flirts less than Carth, though. When I took the above screenshot, I just did it to show them off wearing their berets… ;-) but now I imagine there was something going on between them, even if the developer Obisidian won’t allow it.

Nope, Boone, it's not what you think!

I don’t know why Boone doesn’t react to me running around half-naked without a comment. In fact, YOU DIMWIT, this is a rigged collar that will explode if I take one wrong step! Truly, the fact that your companions don’t react to this turn of events was a total dialog-breaker for me.

Huh?

At least Boone knows I’m female, unlike Manny here… but then, that next guy takes the “acknowledgment” a step too far – and YIPPIE, the game gives me the chance to tell him off:

Flattering, but, get lost!

There’s a fair share of tough cookies wandering the Mojave Wasteland too: Soldiers, doctors, business women, bandits. Some seem to like to be the only tough cookie around:

Actually, yes!

Then of course there are drunks, gamblers, hookers… while it may be an improvement in game world credibility that there are female drunks/gamblers/bums, I’m missing the men-whores…  ;-)   There are a couple of female pimps, for example this one here, who has a strict no-sampling policy:

I didn't really want to, thanks...

The only thing I just had to sample was Fisto, the sex robot. I later even found one single male prostitute – but he was members-only. I still wonder if that was meant literally….

Uhm… what was I saying…. ahh yes, the women in the game! [Edit after playing through: There ARE men-whores! Epic win for ingame equality! ;-) ]

...she says after accusing me of wanting to compete in her business...

Now, after all these live guys’n'gals…  this bandit chick had no luck at all. She tried to kill me, and then she fell dead like this:

What a STUPID, un-ladylike way to die!

Now some of my random, less “gender-issuey” favorites:

I loved that dialog!!!

A rollercoaster!!! *squee* Unfortunately I died on the way down...

Attention, Apple fanbois and -gyrls!

A learned man...

Cheers, then!

A Moose - not an Elk!

That’s it for now – if you have played F:NV, what were your funniest/etc. moments? And of course, I’m interested in your perception of the gender portrayals in the game – as always!

The Good, the Bad and the Ugly in Gender Characterization

[This is a very old post. In the meantime, I have written my Master thesis about the games. Should follow up on the topic of women in AC soon.]

I love Assassin’s Creed! I don’t know how the game has slipped past my awesomeness-in-games radar (I suppose it “blended”, but more on that later), but it happened. And so, after my brother David mentioned it to me, I started playing, and finished today… and while I really enjoyed the game, my experience of the characterization ranged from great to greatly frustrating.

This post will contain plot spoilers for Assassin’s Creed! You have been marked… I mean, warned!

I have not yet played Assassin’s Creed 2, so if you have and wish to comment, please add a spoiler warning as well. And take note that I can only assume what happens with the characters next, so don’t judge me!  ;-)

In Assassin’s Creed, you play an assassin, Altaïr Ibn-La’Ahad…

altair

Altaïr

Sounds logical, no? But, “you” in that case is not you, but “your avatar”; as in “your avatar plays an assassin”. In fact, you’re an average Joe named Desmond Miles, who was kidnapped because one of his ancestors, the Assassin Altaïr’s memory holds information vital to the kidnappers. So Desmond is forced to use the Animus device, which “can access genetic memory” to relive Altaïr’s dangerous life in the Holy Land.

Desmond

Desmond Miles

Most of the game action happens in the past storyline, you switch to the present in “interludes”, after you finished one so-called memory block. So in three cities in the Holy Land, you gather information on your targets through pickpocketing, eavesdropping, interrogations or helping your clan brothers, and then assassinate them. You can either roam the streets, or climb the rooftops and towers like a mad monkey (side note: You can’t swim! I had to LMAO!). You often must stay undetected (via the “blend” mode I’ve alluded to above), or guards and templars will be on your heels. It gets a bit repetitive, but the atmosphere is really great, and the setting is quite unique, as the Animus’ tech bleeds into the past. The story elements are rather sparse, but enticing enough to want to go ahead – and even though I’ve played RPGs for many years, I didn’t expect this ending: awesome! In the present storyline, your options are really limited. You can talk with one of your captors and his assistant and find out a few bits and pieces that may come in handy to get you out of your dire situation.

So much about the basic idea of the game. On to the characterization. Your Desmond/Altaïr is set as male, and you cannot customize anything. And that’s perfectly fine, since there’s a GOOD REASON to it. He’s not an AFGNCAAP with a male face, he’s got a “male personality”. Not that of a modern man, but one fitting, I think, for a gifted taker of lives living in the time of the Crusades. In the game’s manual, he is described as “Disciplined, focused, and bold.”

In the prologue, you have the highest level possible in Assassin’s Creed, but you mess up the mission out of carelessness and endanger your whole Guild. You are able to prevent the worst from happening, but are stripped of all your ranks and must redeem yourself to regain them. It’s one of the nicest ways to explain why you suck at the beginning of the first act – much, much better than that doggone amnesia cliché!

In the course of the game, we see Altaïr progress from a reckless, arrogant, overconfident egoist to someone who thinks about his actions, feels guilt and empathy for his victims, and helps out his brothers.

Altaïr fits the time he belongs to, and so I don’t mind being forced to play a male hero. That was the Good.

In the past setting, not a single of the more important NPCs is a woman.  One of your assassination targets claims you have killed men and women, but unless you accidentially kill a female civilian, the game doesn’t seem to want it to happen. Then, quite late in the game, one of your nine targets turns out to be a woman, so Altaïr spares her life and lets her go – I was relieved that he didn’t do it because she was female, but simply because she wasn’t who he was after. He and one of his brothers are surprised about her appearance, but we learn not who she is, or what her reasons are. It seems awkward, but perhaps we learn more in the sequel?

Most of the civilians simply go about their way and you can either use them to blend in, or shove them around if you don’t care about drawing attention from the guards. Some women are carrying jars on their heads, some men carry crates of some kind, and if you shove these people, their stuff breaks and they will make a fuss about it. Then there are a few special types: Scholars or damsels in distress that are being harassed by guards, whom you have to kill to save the civilians. Drunkards and crazies, who are always male and will in turn shove you around, causing you to break your cover; and beggars, who are always female and will whine on and on and block your way until you want to do them in.

[Update/Edit] Obviously, people not only think that, they do it. And post it to YouTube with a video description like “We all love to kill begger women, they deserve to die anyway…”. And there are several of these out there, but I didn’t find any video about killing the drunks or crazies. *sigh*

[Next edit: Removed the link since the YouTube video has been taken down. Hopefully because someone else found it objectonable.]

So far, so cliché: Men are either aggressive, or scholars. Women are helpless whiners. It bugs me, but I can live with it, because it is plausible in that time and setting, that women simply didn’t gain any kind of important position (which could make them a target for our Assassin). That was the Bad, or Nessecary Evil for authenticity’s sake. It’s sad that this one-dimensional characterization causes unnecessary (factually and game-wise) violence against female civilians. [Update end]

But let’s go Back to the Future. Err… present. Desmond is described as “Independent, introverted, and defensive” and cynical in the game’s manual. So far, I experienced him as rather bland compared to Altaïr, and as giving in to his situation too easily. But that’s not my main problem with the present storyline in Assassin’s Creed. It’s Lucy, the assistant of your captor, and also one of their victims.

Lucy Stillmann

Lucy Stillmann

Lucy simply reeks of cliché. Blonde, pretty thing? Check. Victim? Check. Caring? Check. Obedient? Check. Okay, so she’s a scientist… but she’s in a field that is considered pseudo-science. Reminds me of the “only women are into astrology” cliché. This all made me hate her character. That was supposed to be the Ugly.

Made me hate her… until the very last interlude: She not only saves Desmond’s life, but she secretly reveals to Desmond (or rather “us”, the player? I’m not sure, as Desmond doesn’t comment on it) that she is an Assassin, too. Was she putting on a cliché face the whole game, and fooled not only the meanies, but also me? I will turn the tables in Assassin’s Creed 2: Just as Altaïr had to redeem himself in the first installment, I will give Lucy a chance to redeem herself in the sequel. Until then, the verdict is suspended. (But the post title stays, I like my allusions!) So this is, why I said above that “my experience of the characterization ranged from great to greatly frustrating”. Lucy was the most frustrating part, but perhaps her disguise was so good that I should actually also consider her characterization as great. Well done, Ubisoft! Thinking about all that, I love the game even more than before!

What did you think of the characters in Assassin’s Creed? (Remember: Comments that include spoilers from AC2 should have a warning!)

Return of the AFGNCAAPs

I’ve been writing about player character customization a few times now. I’ve stumbled upon an acronym that describes this “blank sheet hero”: AFGANCAAPs are “Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Persons”. (Pronounced “aff-in-cape”, “aff-gn-cap” or “afghan-cap”.) They used to be most prominent in early adventure games. “In an attempt to reinforce the notion that the player of the game “is” the player character, most early games went out of the way to avoid applying any characterization to the player character.”

So what happened then? I think we saw a few more thoroughly characterized heroes since those early times. But I hypothesize that the more different groups of people start to play games (be it women, seniors, casual gamers), the harder it will be to create one that “everyone identifies with”. And while that isn’t what I want in a game hero/heroine, it seems the devs and publishers do. It’s a simple, but short-sighted marketing decision. Are we facing the Return of the AFGANCAAPs? What are your opinions on this?

Definition and quotes from: http://tvtropes.org/pmwiki/pmwiki.php/Main/AFGNCAAP – Warning, this site is addictive!

Next time, I’m going to discuss an excellent example of gendered PC characterization, and a bad example of diversified NPC characterization – all in the same game!

…that all game characters are created equal…

“We hold these truths to be self-evident, that all game characters are created equal, that they are endowed by their developer with certain unalienable Rights, that among these are Life, Liberty, and the Pursuit of Happiness.”

Hmm, self-evident. Really?

I was thrilled and amused when the thought ocurred to me that the US Declaration of Independence would be such fruitful material to further my ponderings on equality in games. ;-) Apart from the equality debate itself, the three aforementioned rights are essential to games as well: You (usually) can’t continue if your character dies, you have to have a certain degree of liberty in your game decisions (games that fail in this aspect are often mocked as “interactive screensaver”), and must be able to persue happiness, i.e., enjoy the game. I paused my first playthrough of Dragon Age: Origins for a week because a certain end-game choice made me very unhappy. That was so….. unconstitutional!

But let’s return to equality. As has been discussed before in Call me Lady Gama, I feel at ease with the “girl gamer” label, and I think my playing style is feminine. (What I wanted to add to my last entry was that, as a non-girly example, I don’t mind blood’n'gore in a game, and have always enjoyed things like Fallout’s Bloody Mess Trait/Perk. It’s a caricature, taken to such extremes that it couldn’t ever appall me. So it’s not all black and white, y’know?) I love being able to play a female character, and I want her to “act it”, in an equal, emancipated and confident way (as I try to be, myself). And I do want her to be sexy, just in a more realistic and credible way than what I usually get treated to.

As Jenn Frank pointed out in When “You” is a girl on the great site Infinite Lives, games are usually developed from a male point of view, and then, the option to play as a female is grafted onto it. You can basically put boobs and make-up on your hero and voilà, that’s your heroine! (I only recently read that Dragon Age 2 will introduce a female skeleton version for all characters! About time, fellas!) Nothing in the plot, dialogs or quests changes, apart from the flirts and romances (apart, again, from the homosexual ones, which often have an “explanatory opener”, but then proceed like the heterosexual ones). There are still few “female-avatar-only” PC games (Venetica or the Lara Croft series instantly come to mind), compared to “male-avatar-only” or “you-can-choose-but-not-quite” (see the link below on the difference between “sex” and “gender”).

I don’t generally dislike games that have only one option for the avatar’s gender – but I want it to be meaningful. In other words, it should make sense that this plot, dialog etc. can only happen to a woman or man. Ideally though, I get to pick my avatar and the game reflects that choice in distinct reactions, just like many games do depending on your karma/class/origin/faction. (Think about it again, as I just did for a while: Usually, when a game distinguishes between male and female avatars, we’re talking romance. Not main quest and plot line!) Settings like in Dragon Age or Fallout would give plenty of opportunity for that – but especially Fallout gives you 100% the same game, whether you play a guy or gal. As Jenn Frank put it in aforementioned blog post: “You may choose the sex of your avatar, certainly, but you do not choose your gender, which itself is essentially written into the game dialogue and scenarios.” In Dragon Age’s defense, I just read the post “Gaming as a Woman and Dragon Age Origins” by “Petite Chablis” that the Origin stories differ from male to female – I have tried each Origin and a little ways into the main plot as male or female, but no Origin as both; need to check that out! (My first choice is usually a female elf mage, if applicable. On later playthroughs, I often play as male to check for new twists and turns – more than often enough, all I get to see is a difference in necklines of my equipped armor suit.)

Many male players pick the female avatar for their first playthrough – and many of them agree that it simply means they can watch a pretty rear for dozens of hours ;-) – and it doesn’t really matter gameplay-wise anyway. Makes me wonder about two things – does over-the-shoulder perspective, or would a more “gendered” gameplay influence the percentage of guys playing as gals?

Or more generally speaking: Is it possible to create a game that really and truly treats us as “different but equal”?

Whiter… like me

In my previous post “A Little Byte of Romance”, I pointed out some points (uhm… nevermind that) of criticism of “The Witcher”, about it being a game that forces you to be either asexual or sexist with not too much in between. In the meantime, I continued playing. And I tell you, that pale bastard Geralt grows on ya. Especially if you’re “Whiter than White” yourself. I am one of those very white people, due to my cells being unable to produce enough pigment. Sadly – and just in case you’re wondering – I cannot work magic like Geralt.  ;-)

He’s a cynic, pale as a corpse, scarred, mutant, outcast loner. (Oh and he’s amnesic, which guarantees for some funny dialogs.) When you walk around town as Geralt, people curse and call you names, tell you to stay away so they aren’t associated with you – or shout out warnings for the women (mmmkay, in his case, the latter REALLY is advisable!). And while in real life, this name-calling rarely happens to me personally, I know enough people with albinism (who are even whiter than me) who suffer greatly from it.

Non-player-characters often try to persuade you to turn against the humans based on this discrimination. Unlike in romantic matters, you often have very nuanced answers to these attempts to incite racist hatred. So I’m thinking… while The Witcher doesn’t allow me to play and act as a woman, it does allow me to play as an outcast who doesn’t dwell on his victimhood – and I quite like that!