As I announced in “Glamgeekgirl hits GameCityVienna“, which reflects my first impressions, I went back to the event this Sunday, with Laura and her boyfriend Markus (http://www.konzeptionist.at), who was taking pictures. (Which was awesome because I could focus on the games – yay! Many thanks!) By the way, this post is pretty much spoiler-free!
I tried skateboarding on the Wii… and totally got pwned! Markus commented that the controls weren’t intuitive at all – yes, everything he says – it had NOTHING AT ALL to do with me!
Then Laura and I tried Raving Rabbits, but didn’t have a clue what to do….
We also played some things on PlayStation Move, but if I were to pick a motion-controlled system, I’d stick with the Wii. (Side Note: I was very eager to try out Kinect, but you were filmed if you played and had to fill out a form accepting to be filmed and whatnot, so I declined.)
There were separate areas for 18+ gamers for both PlayStation and XBOX 360. They did NOT list the presented games outside the area, which struck me as pretty stupid. I got to show ID, by the way – YAY! There was a loooooooooong line in front of the PS area, which had Kung Fu Rider, RUSE, Killzone 3 etc. I was dissappointed with my own experiences with them, and didn’t see other gamers who seemed to have exceptional amounts of fun either.
Not a photo from GameCity, but I have to show you that game, the premise is just too funny:
Nobody was waiting in front of the XBOX 18+ area – what kind of feeling does that give you? I wasn’t expecting anything really. We went in, and saw three row of XBOXes set up, I think 2 per game. Most were occupied, so I walked down the middle row… there was one free spot, and guess who is looking at me from the screen? HAWKE! He-Hawke actually, well hello Mister!
Being the console noob that I am, I didn’t know how to restart the game, so I just picked up where someone had left off. In the middle of a dialog – well yeah, if you don’t like dialogs, BioWare isn’t for you! Sadly, the volume was down and it was too noisy around me, so I can’t tell how he sounds – but I could see the lips move, and thus assume that they TALK! Hawkie-Talkie, yeah!
I then had a nice talk about choice with a lovely elderly lady… The dialog wheel now shows the tone of the options (although I haven’t figured them all out, but I think: there’s a red clenched fist for defiant/violent/evil ones and a white twig-thing for the good ones. The third was a blue drama mask with, a more neutral expression).
Here I’m in the middle of a fight with a party that’s already wounded due to whoever started to play before me. Anyway, I kick ass – and that’s saying something about XBOX controls being intuitive!!!
The demo was soon over, and the game restarted itself (thanks, very noob-friendly). Same as Laura, I picked a Warrior She-Hawke out of the available Warriors or Rogues of both sexes – the Mages were, much to my disappointment, locked.
Now a close-up of She-Hawke and Bethany. In the beginning of the demo, you’re fleeing your home, and Beth isn’t the only of your kin you’ll be talking to.
In the meantime, I was fighting waves of Hurlocks with AWESOME moves, like a multiple-enemy sweep of my two-handed blade, and then finally…. look, an Ogre!
And here’s a Dragon crashing my party! (How many dozens of meanings does “party” have, anyway?)
Unfortunately, I don’t have screenies of the guys who tell Hawke’s story in the future/present. It was implemented well though, and based on my first impressions, I think it could work out after all!
I had lots of fun playing Dragon Age 2 on the XBOX 360. The combat is very responsive and immersive, throwing you right into the action (not in a bad way, unless you want to hit Pause and plan ahead constantly), and the special moves are great – that circular sweep bloodily pwned several Hurlocks at a time! The graphics are awesome and the characters look really cool. FemHawke could really be the next FemShep (perhaps that’s exactly what they’re aiming for? Would you be so nice, BioWare people, to drop by this blog and tell me?). The dialog wheel indicator seems a good update, as I sometimes wasn’t sure what my Warden was getting at in DA:O. If you liked the Intro art in DA:O, you will love what you see in that demo – I never understood why BioWare didn’t use that style more in the first installment, but I’m hoping for the best!
I can’t say much about the plot, as for starters, I don’t want to spoil what I experienced, and secondly, I also, stupidly, didn’t pay enough attention. It was too loud to listen, and to bothersome to read all the text while I could just randomly try the dialog and combat systems instead. Thinking back now, I should have stayed and played this much, much longer. But I thought I was missing something else… something that never came!
So, in conclusion, I thoroughly enjoyed GameCity, but there are several points worth improving… yet they all FADE (haha, Dragon Age pun!) away after playing the DA2 demo. March 2011, I am looking forward to you very, very, very much! This could be EPIC! And, hey Mom, if by any chance you read this… I want an XBOX for Christmas!*